User Manual

Table Of Contents
Literal Searches
Using quotations specifies a literal search for only the specified term, separated from other text
by a space. For example, if you type:
“cat”
every sound effect in your library with the standalone word “cat” appears. Sound
effects with “cats” and “caterpillar” will be omitted. Results will include “Space cat
drone” or “Cat meowing.”
Wildcard and Range Searches
The * (asterisk) specifies a wildcard search of any number of characters. Adding an * between
two search terms identifies any sound effect with the two search terms connected by any
number or combination of characters with no spaces (even no characters). For example,
if you type:
close*door
results include “Door-Wood Cheap-Wooden-Closet-Door-Kick-In-Flimsy-Rattle,”
“ElevatorCabinCloseDoor,” and “LatchSwingCloseSqueakDoorSecur.” If you
instead type:
door*close
results include “DoorHvyMetalCloseSlam,” “DoorLidWoodenChestCloseAntique,” and
“ElevatorDoorCloseSlam.” If instead you type:
c*r
results include “lectrohummin,” “KiaShumaEXTBootCloseTrunkaka,” and “Ambience
with Piana, Louder.
The ? (question mark) specifies wildcard search specifying only a single character. The
number of question marks you type specifies how many characters of wildcard
searching you want to perform. For example, if you type:
door?close
you may get no results at all, unless you have a sound effect named “door-close.
However, if you type:
door????close
results include “DoorWoodClose” since the word wood is four letters, matching the
number of wildcard letters you’ve specified.
Preview and Audition Controls
Selecting an item in the Sound Effect list loads it into the preview player where you can play it
or audition it in your timeline using the controls underneath the search field.
Clip name: The name of the current clip you’ve selected.
Next/Previous buttons: Two buttons let you select the next or previous sound effect
clip in the Sound Effect list.
Zoom control: Controls the zoom level of the Playthrough waveform.
Duration field: Shows the duration of the current clip, or of the section of the clip
marked with In and Out points.
Playhead timecode field: The timecode of the playhead’s position.
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