User Manual

Table Of Contents
Lens Reflections
Found in the ResolveFX Light category, Lens Reflections simulates intense highlights reflecting
off the various optical elements within a lens to create flaring and scattering effects based on
the shape and motion of highlights you isolate in the scene. It’s an effective simulation that
works best when there are light sources or specular reflections in the scene such as the sun,
car headlights, light fixtures, fire and flame, or other lighting elements that are plausibly bright
enough to cause such flaring.
Also, this plug-in really shines when these light sources move, as each layer of simulated
reflections moves according to that element’s position within the virtual lens being simulated,
creating organic motion that you don’t have to keyframe. Without intense highlights, the results
of this filter will be somewhat abstract.
(Left) Original image, (Right) Applying Lens Reflections
Output
The Output controls let you preview the image with different stages of the Lens Reflections
effect applied.
Select Output: Lets you choose to view the Isolated Source (to help when adjusting the
Isolation controls), Reflections Alone (showing you the flaring effect that will be applied
to the image by itself), or the Final Composite (the complete effect).
Quality: This pop-up lets you choose how to render the effect. Options are Full, Half
(Faster), and Quarter (Fast). The tradeoff is between quality and speed.
Isolation Controls
The Isolation controls let you choose which highlights in the scene will generate lens
reflections. The effect of these controls can be directly monitored by setting Select Output to
Isolated Source. It’s highly recommended to customize the Isolation controls for the image at
hand when using this plug-in, as even more so than other plug-ins, the particular highlights
used will have a huge impact on the resulting effect.
Color Mode: A pop-up menu that lets you either choose to keep the colors of the
different highlight regions that generate lens reflections, or treat them all as grayscale
brightness only (color controls later can change the effect). Grayscale is faster to
process, but Color can result in some brilliant effects.
Brightness: Sets the threshold at which highlights are isolated.
Gamma: Lets you shape the isolated highlights.
Smooth: Lets you blur details in the highlights that you don’t want to be pronounced.
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