User Manual

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You can only apply one OpenFX plug-in to a node at a time, but by using multiple nodes you
can add as many OpenFX plug-ins to your grade as you need.
When added to a corrector node, OpenFX are applied after Motion Blur and Noise Reduction,
but before anything else. This means you can use Motion Blur and Noise Reduction to pre-
process the image before it’s handed off to the OpenFX plug-in. This also means that all other
adjustments you make within that node are applied to the OpenFX plug-in’s output.
However, the principal advantage of adding plug-ins to corrector nodes is that you can use
secondary operations such as a window, a qualifier, or a key to limit that plug-in’s effect, much
as you would limit any other kind of adjustment you’d make with a corrector node.
Adding a Plug-In as a Stand-Alone OFX Node
If you want to add an OpenFX plug-in to your grade as a stand-alone effect, you can simply
drag any plug-in from the OpenFX Library onto a connection line of your grade, and an OpenFX
node will be created.
(Left) A node with an OFX filter applied to it,
(Right) A stand-alone OpenFX node
The advantage of this is that it’s fast to apply plug-ins in this way, and this can be an easier way
for you to add plug-ins that are more complicated, such as those having multiple inputs for
creating compositing effects.
For example, the Lens Blur plug-in lets you connect a black and white image that’s been added
to the node tree as an external matte to a Lens Blur node’s second RGB input to use to create
custom bokeh effects when you set the Shape Type drop-down to External Input.
A Lens Blur node set up using a second RGB input
with External Input Shape Type
Chapter – 132 Using OpenFX and ResolveFX 2965