User Manual

Table Of Contents
LUT Controls in the Project Settings
While there’s an entire group of LUT controls in the Color Management panel of the Project
Settings, those are designed to apply LUTs, in different parts of the image processing pipeline,
to the entire Timeline. This is useful when you want to apply a single color and contrast
transformation to the entire program at once, but less so if you want to apply different LUTs on a
per clip basis. (For more information on using the Lookup Table settings, see Chapter 3,
“System and User Preferences.)
Applying a LUT to the Source
Another way of applying a LUT to a clip is to apply it directly to the source clip, which you can
do to any clip in the Media Pool, or in the Thumbnail Timeline of the Color page. This can be
convenient, but keep in mind that source clip LUTs cannot be copied from one timeline to
another using ColorTrace, so using source clip LUTs limits your potential workflows. For most
workflows, it’s better to apply LUTs directly in the Node Editor so they live in each clip’s grade.
To apply a LUT to one or more selected clips in the Media Pool:
Right-click one of the selected clips, and choose a LUT from the 1D LUT or 3D
LUT submenus.
To apply a LUT to one or more selected clips in the Thumbnail Timeline of the Color page:
Right-click one of the selected thumbnails, and choose a LUT from the 1D LUT or 3D
LUT submenus.
TIP: If you’re wanting to apply an image transformation to normalize log-encoded
source clips, consider using Resolve Color Management (RCM) to do so via clip
tagging in the Media Pool instead. It’s an easier process and opens up greater
flexibility of workflows. For more information, see Chapter 7, “Data Levels, Color
Management, and ACES.
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