User Manual

Table Of Contents
Keyframing Methods
There are two different types of keyframes used by DaVinci Resolve to create automated
changes. Each type of keyframe interpolates parameters differently.
Dynamic Keyframes (Dynamics)
Dynamic keyframes are the most conventional type of keyframe you’ll use, and are the type of
keyframe used for creating animated changes from one state to another. For example, if you
need a grade to become brighter over time to compensate for a change in lighting conditions,
you’ll use Dynamic keyframes.
Nearly every parameter and control in the Color page can be keyframed, but it’s important to
understand that the Interface controls do not animate to match whatever dynamically
keyframed changes are taking place. Instead, visible Interface controls that correspond to
keyframed changes will jump from their initial position at one keyframe to their final position
when the playhead reaches the next keyframe.
This can be most confusing with Curves, which can be interpolated using Dynamic keyframes
just like any other control or parameter. Just keep in mind that the actual settings are animating,
even though the controls are not.
To animate a node using Dynamic keyframes:
1 Move the playhead in the Keyframe Editor’s Timeline ruler to the frame where you want
to begin a change.
2 Do one of the following to place a Dynamic keyframe at that frame:
Choose Mark > Add Keyframe (Command-[).
Press the START DYNAMIC button on either the T-bar or Transport panels of the
DaVinci control panel.
Turn on the Auto Keyframe button for the track you want to animate in the
Keyframe Editor.
Dynamic keyframes are diamond-shaped.
3 If necessary, adjust your clip at this first position of your animated change. If you’re using
Auto Keyframe, then you have to make an adjustment for a keyframe to be created.
4 Now, move the playhead to the frame that is at the second position of the animated
change you’re making, and create another Dynamic keyframe if you’re creating
keyframes manually, or make another adjustment if Auto Keyframe is on.
5 After you’ve created this second keyframe, make whatever adjustments are necessary
to the clip to create the final look you need.
At this point, playing from the first keyframe to the second keyframe should show a
smoothly animated change from the first adjustment to the second. When you’re
finished, make sure you turn Auto Keyframe off if it was enabled.
Chapter – 128 Keyframing in the Color Page 2899