User Manual

Table Of Contents
Example
Imagine that you need to track an actor’s eyes so that an unearthly, alien glow can be
applied to the eyes.
1 Select the Loader node.
2 Add a Glow node.
3 Add an Ellipse mask to the Glow in the shape of one of the eyes.
4 Right-click the center of that mask and select Modify With > Tracker > Position.
Since the track is on the mask, the tracker takes the glow as the image for tracking.
This could cause problems since the eye might be very obscured by the glow.
A cleaner source will be the Loader that feeds the glow.
5 Drag the Loader into the modifier Inspector’s Track Source field.
6 Track the actor’s eye.
7 Perform the same steps on the other eye.
Vector Result
The Vector Result modifier is used to offset positional controls, such as crosshairs, by distance
and angle. These can be static or animated values.
It can be applied by right-clicking a control and selecting Modify With > Vector.
Inspector
Controls Tab
Origin
This control is used to represent the position from which the vector’s distance and angle values
originate.
Distance
This slider control is used to determine the distance of the vector from the origin.
Angle
This thumbwheel control is used to determine the angle of the vector relative to the origin.
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