User Manual

Table Of Contents
Envelope Controls (Note and Beat Modes Only)
These define an Envelope to follow for values before, during, and after the note or beat.
Pre-Attack Time defines how long before the event it starts ramping up to the pre-attack level.
Attack is the Time/Level to ramp to once the event has occurred, followed by the Decay ramp
and Sustain, until the event stops. This stage is for Notes only. Beats have an instantaneous
duration, so it goes straight to Release. Release is the ramp-down time after the event finishes.
When trying to do a Beat, set Release to some value, or there likely will not be much of a beat.
These values can be used to follow actual sounds in the MIDI sequence or just to create
interesting effects. All time values used in the MIDI Extractor are in seconds.
Channels Tab
The Channels tab is used to select the Channels used in the modifier.
Channels
Channels checkboxes select which of the 16 channels in the MIDI file are actually considered
for events. This is a good way to single out a specific instrument from an arrangement.
About MIDI
A single MIDI interface allows 16 channels. Typically, these are assigned to different
instruments within a device or different devices. Usually, MIDI data is 7 bits, ranging
from 0–127. In Fusion, this is represented as a value between 0–1 to be more consistent
with how data is handled in Fusion.
There are numerous different MIDI messages and events, but the ones that are
particularly useful with this modifier are detailed below.
MIDI Messages
Note On: This indicates that a note (on a specific channel) is being turned on, has a
pitch (0–127, with middle C being 60) and a Velocity (0–127, representing how fast
the key or strings or whatever was hit).
Note Off: This indicates that a note (on a specific channel) is being turned off, has a
pitch (0–127, with middle C being 60) and a Velocity (0–127, representing how fast
the key or strings or whatever was released).
Control Change: This message indicates that some controller has changed. There
are 128 controllers (0–127), each of which has data from 0–127. Controllers are used
to set parameters such as Volume, Pan, amount of Reverb or Chorus, and generic
things like foot controllers or breath controllers.
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