User Manual

Table Of Contents
Usage
You can add the Bézier Spline to the Spline Editor by right-clicking a number field and selecting
BezierSpline. Since this is the most common choice for animation splines, it is separated from
the Modify With menu for quicker access. Selecting BezierSpline from the menu adds a
keyframe at the current location and displays a Bézier spline in the Spline Editor.
Unlike most modifiers, this modifier has no actual Controls tab in the Inspector. However, the
Spline Editor displays the Bézier spline, and it can be controlled there. The Bézier Spline offers
individual control over each control point’s smoothness using Bézier handles. The smoothness
is applied in multiple ways:
To make the control points smooth, select them, and press Shift-S. The handles can
be used to modify the smoothness further.
To make the control points linear, select them, and press Shift-L. These operations
can also be performed using the contextual menu.
Select the control point(s), right-click, and select Smooth or Linear. The menu also
allows the user to smooth a spline using a convolution analysis called a Savitzky-
Golay filter. Select the control point(s), right-click, and select Smooth Points -Y
Dialog.
Ease In/Out
Traditional Ease In/Out can also be modified by using the number field virtual sliders in the
Spline Editor. Select the control points you want to modify, right-click, and select Ease In/Out...
from the contextual menu. Then use the number field virtual sliders to control the Ease In/Out
numerically.
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