User Manual

Table Of Contents
Vector Distortion [DST]
The Vector Distortion node
Vector Distortion Node Introduction
The Vector Distortion node distorts the main source image along the X- and Y-axis separately,
based on the vector channel data in the source image or vector channels from a second
reference image.
Inputs
There are three inputs on the Vector Distort node for the primary 2D image, the distort image
with vector channels and an effect mask.
Input: The orange image input is a required connection for the primary image you
wish to distort. If this image has vector channels, they are used in the distortion.
Distort: The green input is an optional distort image input used to distort the
background image based on vector channels. Once connected, it overrides vector
channels in the input image.
Effect Mask: The optional blue effect mask input expects a mask shape created
by polylines, basic primitive shapes, paint strokes, or bitmaps from other tools.
Connecting a mask to this input limits the displacement to only those pixels within
the mask. An effects mask is applied to the tool after it is processed.
Basic Node Setup
In the example below, the MediaIn1 node uses an Optical Flow node to generate the vector
channels, which are then passed on to the Vector Distort node. MediaIn2 is distorted and
composited over the background.
The Vector Distort node relies on the image having vector channels or an Optical Flow node to generate them
Chapter – 110 Warp Nodes 2499