User Manual

Table Of Contents
The Perspective Positioner unpins an image to paint on a texture map
Inspector
Controls Tab
The Controls tab contains parameters for selecting vector channels and controlling how much
distortion they apply to an image.
Mapping Type
The Mapping Type menu is used to select the type of transform used to distort the image.
Bi-Linear is available for support of older projects. Leaving this on Perspective is strongly
suggested since the Perspective setting maps the real world more accurately.
Corners X and Y
There are the four control points of the Perspective Positioner. Interactively drag these in the
viewers to position each corner of the image. You can refine their position using the Top,
Bottom, Left, and Right controls in the Inspector.
Common Controls
Settings Tab
The Settings tab in the Inspector is also duplicated in other Warp nodes. These common
controls are described in detail at the end of this chapter in “The Common Controls” section.
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