User Manual

Table Of Contents
Displace [DSP]
The Displace node
Displace Node Introduction
The Displace node uses a map image to displace or refract another image. This is useful for
creating a vast range of effects from bevels and heat distortion to glass and water effects.
Inputs
There are three inputs on the Displace node: The primary image, the displacement map
foreground image, and an effect mask.
Input: The orange image input is a required connection for the primary image you
wish to displace.
Foreground Image: The green input is also required as the image used to displace
the background. Once connected, you can choose red, green, blue, Alpha, or
luminance channel to create the displacement.
Effect Mask: The optional blue effect mask input expects a mask shape created
by polylines, basic primitive shapes, paint strokes, or bitmaps from other tools.
Connecting a mask to this input limits the displacement to only those pixels within
the mask. An effects mask is applied to the tool after it is processed.
Basic Node Setup
Below, the Displace node uses a Fast Noise to generate the Displace map. Increasing the
seethe rate can produce heat distortion or flag waving effects.
The Displace node using a Fast Noise node for the Displace map
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