User Manual

Table Of Contents
Spherical Camera [3SC]
The Spherical Camera node
Spherical Camera Node Introduction
The Spherical Camera is not located in the VR category of the Effects Library but in the 3D
category. However, it is commonly used in creating and fixing VR content, so it is referenced
here. The Spherical Camera allows the 3D Renderer node to output an image covering all
viewing angles, laid out in several different formats. This image may be used, for example, as a
skybox texture or reflection map or viewed in a VR headset. The Image Width setting in the 3D
Renderer sets the size of each square cube face so that the resulting image may be a multiple
of this size horizontally and vertically.
For more detail on the Spherical Camera node, refer to Chapter 29, “3D Nodes” in the Fusion
Studio manual or Chapter 80 in the DaVinci Resolve manual.
Spherical Stabilizer
The Spherical Stabilizer node
NOTE: The VR category and Spherical Stabilizer node are available only in Fusion
Studio and DaVinci Resolve Studio.
Spherical Stabilizer Node Introduction
VR live action often uses handheld cameras, causing shaky footage to be a common problem.
The Spherical Stabilizer node automatically identifies and tracks visible features in the footage,
and then analyzes their movement to identify pan, tilt, and roll rotations. After tracking, it is then
possible to smooth out or stabilize the rotation of the footage.
Inputs
The Spherical Stabilizer node has a single orange input.
Image: This orange image input node requires an image in a spherical layout, which
can be any of Lat Long (2:1 equirectangular), Horizontal/Vertical Cross, or Horizontal/
Vertical Strip.
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