User Manual

Table Of Contents
Common Controls
Settings Tab
The Settings tab in the Inspector is duplicated in other VR nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
Pano Map [PaM]
The Pano Map node
NOTE: The VR category and Pano Map node are available only in Fusion Studio and
DaVinci Resolve Studio.
Pano Map Node Introduction
The Pano Map node converts images from one spherical layout to another, such as from a cube
map to an equirectangular format. The node can also perform rotations of the spherical images
when converting.
Input
The Pano Map node includes two inputs. The orange input accepts a 2D image in an
equirectangular, cube map or other spherical formats. The effect mask input is provided,
although rarely used on VR nodes.
Image Input: The orange Image input accepts a spherical formatted 2D RGBA image
that gets converted to another spherical format.
Effect Mask: The effect mask input is provided, although rarely used on VR nodes.
Basic Node Setup
In the example below, a Loader node containing a Lat Long image connects to the input on a
Pano Map node. The Pano Map node is used to convert the image to an H-Cross format. It is
then connected to whatever image-processing operation is required.
A Pano Map used to convert from one VR format to another
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