User Manual

Table Of Contents
Fusion supports several common spherical image formats and can easily convert
between them.
VCross and HCross: VCross and HCross are the six square faces of a cube laid out in a
cross, vertically or horizontally, with the forward view in the center of the cross in a 3:4
or 4:3 image.
VStrip and HStrip: VStrip and HStrip are the six square faces of a cube laid vertically or
horizontally in a line, ordered as Left, Right, Up, Down, Back, Front (+X, -X, +Y, -Y, +Z, -Z)
in a 1:6 or 6:1 image.
LatLong: LatLong is a single 2:1 image in an equirectangular mapping.
You can display both spherical video and live 3D scenes from the comp directly to headsets,
including those from Oculus Rift and HTC Vive.
Fusion’s “Fix it in post” tools for VR make it easy to perform several important tasks that are
common in these types of productions.
Lat Long Patcher [LLP]
The Lat Long Patcher node
NOTE: The VR category and Lat Long node are available only in Fusion Studio and
DaVinci Resolve Studio.
Lat Long Patcher Node Introduction
Equirectangular stitched images often need patches, paintwork, or other VFX applied. The Lat
Long Patcher extracts and de-warps a section of a lat-long (equirectangular) image to be
treated, and can warp and merge fixes back over the original. You can quickly pick a section of
the spherical image to patch or paint, and then apply it back to the original image. Note that
matching rotations are used in both Extract and Apply modes, allowing a node’s operation to be
easily reversed by a copy or instance with the same rotation settings.
Input
The Lat Long Patcher node includes two inputs. The orange input accepts a 2D image in an
equirectangular format, where the X-axis represents 0360 degrees longitude, and the Y-axis
represents –90 to +90 degrees latitude. The effect mask input is provided, although rarely
used on VR nodes.
Image Input: The orange image input accepts a equirectangular (lat-long) 2D RGBA
image.
Effect Mask: The effect mask input is provided, although rarely used on VR nodes.
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