User Manual

Table Of Contents
Common Controls
Settings Tab
The Settings tab in the Inspector is also duplicated in other Transform nodes. These common
controls are described in detail at the end of this chapter in “The Common Controls” section.
DVE [DVE]
The DVE node
DVE Node Introduction
The DVE (Digital Video Effects) node is a 3D-image transformation similar to nodes found in old,
tape-based online editing suites. The node encompasses image rotations, perspective
changes, and Z moves. The axis can be defined for all transformations.
Inputs
The three inputs on the DVE node are used to connect a 2D image, DVE mask, and an effect
mask, which can be used to limit the DVE area.
Input: The orange input is used for the primary 2D image that is transformed
by the DVE.
DVE Mask: The white DVE mask input is used to mask the image prior to the
DVE transform being applied. This has the effect of modifying both the image and
the mask.
Effect Mask: The blue input is for a mask shape created by polylines, basic primitive
shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input
causes the DVE to modify only the image within the mask. An effects mask is applied
to the tool after the tool is processed.
Basic Node Setup
In the example below, the DVE node is inserted between the MediaIn2 node and the
foreground input of the Merge. The MediaIn1 node is manipulated in the DVE node and
composited over the top of the MediaIn1 node.
The DVE node modifying the foreground input of a Merge node
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