User Manual

Table Of Contents
Camera Shake [CSH]
The Camera Shake node
Camera Shake Node Introduction
This node can simulate a variety of camera shake-style motions from organic to mechanical. It is
not the same as the Shake Modifier, which generates random number values for parameters.
For more information on the Shake modifier, see Chapter 60, “Modifiers” in the Fusion Studio
Reference Manual or Chapter 111 in the DaVinci Resolve Reference Manual.
The Camera Shake node concatenates its result with adjacent transformation nodes for
higher-quality processing.
Inputs
The two inputs on the Camera Shake node are used to connect a 2D image and an effect mask,
which can be used to limit the camera shake area.
Input: The orange input is used for the primary 2D image that shakes.
Effect Mask: The blue input is for a mask shape created by polylines, basic primitive
shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input
limits the camera shake area to only those pixels within the mask. An effects mask is
applied to the tool after the tool is processed.
Basic Node Setup
The Camera Shake background input is used to connect the image you want to transform.
Polygon masks can be connected into the occlusion mask input to identify areas the camera
shake should ignore.
The Camera Shake node can be connected directly after
a MediaIn node or any node providing a 2D output
Chapter – 108 Transform Nodes 2439