User Manual

Table Of Contents
Swap Eyes
This allows you to easily swap the left and right eye outputs.
Camera Tab
The Camera tab includes settings for selecting a camera and setting its conversion
point if necessary.
Camera Mode
If you need correct real-world disparity values because you are trying to match some effect to
an existing scene, you should use the External setting to get precise disparity values back.
When External is selected, a magenta camera input is available on the node to connect an
existing stereo Camera 3D node, and use the Camera settings to determine the
Disparity settings.
If you just want any disparity and do not particularly care about the exact details of how it is
offset and scaled, or if there is no camera available, then the Artistic setting might be helpful.
Camera
If you connect a Merge 3D node that contains multiple cameras to the camera input, the
Camera menu allows you to select the camera to use.
Artistic Camera Mode
If you do not have a camera, you can adjust the artistic controls to produce a custom disparity
channel whose values will not be physically correct but will be good enough for compositing
hacks. There are two controls to adjust:
Convergence Point
This is the Z value of the convergence plane. This corresponds to the negative of the
Convergence Distance control that appears in Camera 3D. At this distance, objects in the left
and right eyes are at exactly the same position (i.e., have zero disparity).
Objects that are closer appear to pop out of the screen, and objects that are further appear
behind the screen.
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