User Manual

Table Of Contents
A Z To Disparity node takes an image with a Z channel and creates a disparity channel
Inspector
Controls Tab
The Controls tab includes settings that refine the conversion algorithm.
Output Disparity To RGB
In addition to outputting disparity values into the disparity channel, activating this checkbox
causes Z To Disparity to also output the disparity values into the color channels as {x, y, 0, 1}.
When activated, this option will automatically promote the RGBA color channels to float32. This
option is useful for a quick look to see what the disparity channel looks like.
Refine Disparity
This refines the Disparity map based on the RGB channels.
Strength
Increasing this slider does two things. It smooths out the depth in constant color regions and
moves edges in the Z channel to correlate with edges in the RGB channels. Increasing the
refinement has the undesirable effect of causing texture in the color channel to show up in the
Z channel. You will want to find a balance between the two.
Radius
This is the pixel-radius of the smoothing algorithm.
Stack Mode
In Stack Mode, L and R outputs will output the same image.
If HiQ is off, the interpolations are done using nearest-neighbor sampling, leading to a more
“noisy” result.
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