User Manual

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Z To Disparity [Z2D]
The Z To Disparity node
NOTE: The Z To Disparity node is available only in Fusion Studio and
DaVinci Resolve Studio.
Z To Disparity Node Introduction
Z To Disparity takes a stereo camera and an image containing a Z channel and outputs the
same image but with disparity channels in it. This is useful for constructing a Disparity map from
CG renders, which will be more accurate than the Disparity map created from the
Disparity node.
Inputs
The three inputs on the Z To Disparity node are used to connect the left and right images and a
camera node.
Left Input: The orange input is used to connect either the left eye image or the stack
image.
Right Input: The green input is used to connect the right eye image. This input is
available only when the Stack Mode menu is set to Separate.
Stereo Camera: The magenta input is used to connect a stereo perspective camera,
which may be either a Camera 3D with eye separation, or a tracked L/R Camera 3D.
Outputs
Unlike most nodes in Fusion, Z To Disparity has two outputs for the left and right eye.
Left Output: This outputs the left eye image containing a new disparity channel, or a
Stacked Mode image with a new disparity channel.
Right Output: This outputs the right eye image with a new disparity channel. This
output is visible only if Stack Mode is set to Separate.
Basic Node Setup
Below, a stereo camera and an image containing a Z channel is connected to a Z To Disparity
node. The same image is output with disparity channels.
Chapter – 106 Stereo Nodes 2382