User Manual

Table Of Contents
Dubois: Images with fairly saturated colors can produce retinal rivalry with the Half-
color, Color, and Optimized methods because the color is visible in only one eye.
For example, with red/cyan glasses, a saturated green object looks black in the red
eye, and green in the cyan eye. The Dubois method uses the spectral characteristics
of (specifically) red/cyan glasses and CRT (Trinitron) phosphors to produce a better
anaglyph and in the end, tends to reduce retinal rivalry caused by such color
differences in each eye. It also tends to reduce ghosting produced when one eye
‘leaks’ into the other eye. The particular calculated matrix in Fusion is designed for red/
cyan glasses and isn’t available for other glasses types. Since it is also derived from
CRT color primaries, it may not give the best results with a common LCD (though it’ll still
likely produce less retinal rivalry and ghosting than the other methods).
Dubois
Swap Eyes
Allows you to swap the left and right eye inputs easily.
Horiz Stack
Takes an image that contains both left and right eye information stacked horizontally. These
images are often referred to as “crosseyed” or “straight stereo” images. You only need to
connect that one image to the orange input of the node. It then creates an image half the width
of the original input, using the left half of the original image for the left eye and the right half of
the original image for the right eye. Color encoding takes place using the specified color type
and method.
Vert Stack
Takes an image that contains both left and right eye information stacked vertically. You only
need to connect that one image to the orange input of the node. It then creates an image half
the height of the original input, using the bottom half of the original image for the left eye and
the top half of the original image for the right eye. Color encoding takes place using the
specified color type and method.
Common Controls
Settings Tab
The Settings tab in the Inspector is also duplicated in other Stereo nodes. These common
controls are described in detail at the end of this chapter in “The Common Controls” section.
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