User Manual

Table Of Contents
Shape Tab
The Shape tab defines the size and location of the Volume Mask. You can either use the Pick
buttons to select the location and orientation in the viewer or use the Translation, Rotation, and
Scale controls.
Shape
This menu switches between a spherical or rectangular mask to be placed in your image. The
mask can be further refined using the mask image input.
Translation Pick
Drag the Pick button into the viewer to select XYZ coordinates from any 3D scene or 2D image
containing XYZ values, like a rendered World Pass, to position the center of the Volume Mask.
When picking from a 2D image, make sure it’s rendered in 32-bit float to get full precision.
X, Y, Z Offset
These controls can be used to position the center of the mask manually or can be animated or
connected to other controls in Fusion.
Rotation Pick
Drag the Pick button into the viewer to select rotational values from any 3D scene or 2D image
containing those values, like an XYZ Normal pass, to reorient the mask.
When picking from a 2D image, like an XYZ Normal pass, make sure it’s rendered in 32-bit float,
and use World Space coordinates to get full precision and the correct rotational values.
X, Y, Z Rotation
Use these controls to rotate the mask around its center.
X, Y, Z Scale
Scale the mask in any direction from its center to further refine the overall Size value
specified below.
Size
The overall size, in X, Y, and Z, of the mask created.
Soft Edge
Controls how much the Volume is faded toward the center from its perimeter to achieve a
softer look.
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