User Manual

Table Of Contents
X, Y, Z Offset
These controls can be used to define the center of the camera manually or can be animated or
connected to other controls in Fusion.
Light Tab
To utilize the controls in the Light tab, you must have actual lights in your 3D scene. Connect
that scene, including Camera and Lights, to the 3D input of the node.
Do Lighting
Enables or disables lighting calculations. Keep in mind that when not using OpenCL (i.e.,
rendering on the CPU), these calculations may become a bit slow.
Do In-Scattering
Enables or disables light-scattering calculations. The volume will still be lit according to the
state of the Do Lighting checkbox, but scattering will not be performed.
Light Samples
Determines how accurate the lighting is calculated. Higher values mean more accurate
calculation at the expense of longer render times.
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