User Manual

Table Of Contents
Blur (2D) and Blur Variance (2D)
These controls apply blur to each particle. Unlike the Blur in the pRender node, this is applied to
each particle independently before the particles are merged together. The Blur Variance slider
modifies the amount of blur applied to each particle.
Blur Over Life
This spline graph controls the amount of blur that is applied to the particle over its life. The
vertical scale represents a percentage of the value defined by the Blur control. The horizontal
scale represents a percentage of the particle’s lifespan.
This graph supports all of the features available to a standard Spline Editor. These features can
be accessed by right-clicking on the graph. It is also possible to view and edit the spline in the
larger Spline editor.
Z Blur (DoF) (2D) and DoF Focus
This slider control applies blur to each particle based on its position along the Z axis.
The DoF Focus range control is used to determine what area of the image remains in focus.
Lower values along Z are closer to the camera. Higher values are farther away. Particles within
the range will remain in focus. Particles outside that range will have the blur defined by the Z
Blur control applied to them.
Conditions
Conditions tab
Conditions Tab
The Conditions tab limits the particles that are affected by the node’s behavior. You can limit the
particle using probability or more specifically using sets.
Chapter – 103 Particle Nodes 2320