User Manual

Table Of Contents
pTurbulence [pTr]
pTurbulence Node Introduction
The pTurbulence node imposes a frequency-based chaos on the position of each particle,
causing the motion to become unpredictable and uneven. The controls for this node affect the
strength and density of the Turbulence along each axis.
Inputs
The pTurbulence node has a single orange input by default. Like most particle nodes, this
orange input accepts only other particle nodes. A green bitmap or mesh input appears on the
node when you set the Region menu in the Region tab to either Bitmap or Mesh.
Input: The orange input takes the output of other particle nodes.
Region: The green or magenta region input takes a 2D image or a 3D mesh
depending on whether you set the Region menu to Bitmap or Mesh. The color of
the input is determined by whichever is selected first in the menu. The 3D mesh or a
selectable channel from the bitmap defines the area of turbulence.
Basic Node Setup
The pTurbulence node is inserted between a pEmitter and a pRender node.
The pTurbulence node disturbs the rigid flow of particles for a more natural motion
Inspector
Chapter – 103 Particle Nodes 2312