User Manual

Table Of Contents
Common Controls
Conditions, Style, Region, and Settings Tabs
The Conditions, Style, Region, and Settings tabs are common to all Particle nodes, so their
descriptions can be found in “The Common Controls” section at the end of this chapter.
pBounce [PBN]
The pBounce node
pBounce Node Introduction
The pBounce node is used to create a region on which particles bounce off.
Inputs
The pBounce node has a single orange input by default. Like most particle nodes, this orange
input accepts only other particle nodes. A green or magenta bitmap or mesh input appears on
the node when you set the Region menu in the Region tab to either Bitmap or Mesh.
Input: The orange input takes the output of other particle nodes.
Region: The green or magenta region input takes a 2D image or a 3D mesh
depending on whether you set the Region menu to Bitmap or Mesh. The color of
the input is determined by whichever is selected first in the menu. The 3D mesh or a
selectable channel from the bitmap defines the area particles bounce off.
Basic Node Setup
The pBounce node is placed in between the pEmitter and pRender. A Shape 3D node is used
to create the region the particles bounce off.
A pBounce node using a Shape 3D node as the region on which particles bounce off
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