User Manual

Table Of Contents
Common Controls
Settings Tab
The Settings tab in the Inspector is also duplicated in other Optical Flow nodes. These common
controls are described in detail at the end of this chapter in “The Common Controls” section.
Repair Frame [REP]
The Repair Frame node
Repair Frame Node Introduction
Repair Frame replaces damaged or missing frames or portions of frames with scratches or other
temporally transient artifacts. It requires three frames: the repair frame and two neighboring
frames. An Optical Flow node is not required for generating motion vectors since the Repair
Frame node computes the optical flow. However, this can make it slow to process.
Repair Frame will not pass through, but rather destroys, any aux channels after the
computation is done.
See the Optical Flow node for controls and settings information.
TIP: If your footage varies in color from frame to frame, sometimes the repair can be
noticeable because, to fill in the hole, Repair Frame must pull color values from
adjacent frames. Consider using deflickering, color correction, or using a soft-edged
mask to help reduce these kinds of artifacts.
Inputs
There are two inputs on the Repair Frame node. One is used to connect a 2D image that will be
repaired and the other is for an Effect Mask.
Input: The orange input is used for the primary 2D image that will be repaired.
Effect Mask: The blue input is for a mask shape created by polylines, basic primitive
shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input
limits the repairs to certain areas.
Basic Node Setup
The Repair Frame node analyzes the incoming MediaIn node and repairs single frame issues
like dust or scratches.
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