User Manual

Table Of Contents
Change Depth [CD]
The Change Depth node
Change Depth Node Introduction
The Change Depth node has one simple use, and that is to change the bits per color channel
used to process a node. This node is often used after color correcting 32-bit floating-point
image files, converting them from float processing to 16-bit per channel to preserve memory
and performance.
It can also be useful if, from a certain point in your node tree, you feel the need to process your
images in a higher bit depth than their original one or to reduce the bit depth to save memory.
Inputs
The single input on the Change Depth node is used to connect a 2D image and an effect mask,
which can be used to limit the blurred area.
Input: The orange input is used for the primary 2D image to be converted.
Effect Mask: The blue input is for a mask shape created by polylines, basic primitive
shapes, paint strokes or bitmaps from other tools. Connecting a mask to this input
limits the blur to only those pixels within the mask.
Basic Node Setup
Below, a Loader node in Fusion Studio is color corrected and then down converted from a
floating-point image to a 16-bit image to save image-processing time and memory.
A Change Depth node placed after color correction is done on a floating-point image
Inspector
Controls Tab
The two controls for this node are the Depth menu and the Dither menu. These two menus are
used to convert and adjust the color depth of the image.
Chapter – 100 Miscellaneous Nodes 2207