User Manual

Table Of Contents
Width
This control allows independent control of the ellipse mask’s Width. In addition to the slider in
the mask’s controls, interactively drag the width (left or right edge) of the mask on the viewer
using the pointer. Any changes will be reflected in this control.
Height
Height allows independent control of the ellipse mask’s height. In addition to the slider in the
mask’s controls, interactively drag the height (top or bottom edge) of the mask on the view
using the pointer. Any changes will be reflected in this control.
To change the mask’s size without affecting the aspect ratio, drag the onscreen control
between the edges (diagonal). This will modify both the width and height proportionately.
Angle
Change the rotational angle of the mask by moving the Angle control left or right. Values can be
entered into the number fields provided. Alternately, use the onscreen controls by dragging the
little circle at the end of the dashed angle line to interactively adjust the rotation of the ellipse.
Common Controls
Image and Settings Tabs
The Image and Settings tabs in the Inspector are also duplicated in other mask nodes. These
common controls are described in detail at the end of this chapter in “The Common
Controls” section.
Mask Paint [PNM]
The Mask Paint node
Mask Paint Node Introduction
The Mask Paint node allows direct painting of mask images, using the pointer as if it was a
paintbrush. In addition to regular paint strokes, it is possible to apply basic primitive shapes and
polyline style strokes.
Each stroke can have a duration that lasts for the entire project, a single frame. or an arbitrary
number of fields. The strokes can have independent durations in the Keyframes Editor for easy
manipulation of time. Alternatively, Multistrokes is a faster but non-editable way for doing many
mask clean up paint tasks.
Inputs
The Paint mask node includes a single effect mask input.
Effect Mask: The optional blue input expects a mask shape created by polylines,
basic primitive shapes, paint strokes, or bitmaps masks. Connecting a mask to this
input combines the masks. How masks are combined is handled in the Paint mode
menu in the Inspector.
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