User Manual

Table Of Contents
Basic Node Setup
The example below shows a node tree starting with a LUT Cube Creator node and going
through two color adjustments. The adjusted image is then connected to the green Reference
input of the LUT Cube Apply. The image you want to apply the LUT to is connected to the
orange Input.
The LUT generated by the LUT Cube Creator is applied to an image using the LUT Cube Apply node
Inspector
There are no controls for the LUT Cube Apply node. The LUT connected to the green
foreground input is applied to the image connected to the orange background input without
having to write an actual 3D LUT using the LUT Cube Analyzer.
Settings Tab
The Settings tab in the Inspector is also duplicated in other LUT nodes. These common controls
are described in detail at the end of this chapter in “The Common Controls” section.
LUT Cube Creator [LCC]
The LUTCubeCreator node
LUT Cube Creator Node Introduction
The LUT Cube Creator generates an image for further use with the LUT Cube Analyzer or LUT
Cube Apply nodes. The output can be graded, color corrected, or modified with any tool inside
and outside of Fusion. If working outside Fusion, make sure to keep the image in 32-bit floating
point to preserve color accuracy.
Feeding the original LUT Cube Creator image into the LUT Cube Analyzer node results in an
unaltered, or 1:1, LUT file, and nothing is displayed in the viewer.
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