User Manual

Table Of Contents
Controls Tab
The Controls tab for the LUT Cube Analyzer node is used to select the desired LUT output
format, specify a filename, and write the 3D LUT to disk.
Type
Select the desired output format of the 3D LUT.
Filename
Enter the path where you want the file saved and enter the name of the LUT file. Alternatively,
you can click the Browse button to open a file browser to select the location and filename.
Write File
Press this button to generate the 3D LUT file based on the settings above.
Settings Tab
The Settings tab in the Inspector is also duplicated in other LUT nodes. These common controls
are described in detail at the end of this chapter in “The Common Controls” section.
LUT Cube Apply [LCP]
The LUTCubeApply node
LUT Cube Apply Node Introduction
The LUT Cube Apply node takes an image created by the LUT Cube Creator as the foreground
input and applies that LUT to the image connected to the background input.
Feeding the original image into the node would result in an unaltered, or 1:1, output.
You can, however, modify, grade, and color correct the original cube image with as many nodes
as you like and feed the result into the LUT Cube Apply. Or, take a LUT image that has been
graded beforehand to apply the LUT without having to write an actual 3D LUT using the LUT
Cube Analyzer.
Inputs
The LUT Cube Apply has three inputs: a green input where the output of the LUT Cube Creator
is connected, an orange input for the image to have the LUT applied, and a blue effect
mask input
Input: This orange input accepts a 2D image that gets the LUT applied.
Reference Image: The green input is used to connect the output of the LUT Cube
Creator or a node that is modifying the image originating in the LUT Cube Creator.
Effect Mask: The optional effect mask input accepts a mask shape created by
polylines, basic primitive shapes, paint strokes, or bitmaps from other tools.
Connecting a mask to this input limits the LUT Cube Apply to only those pixels within
the mask. An effects mask is applied to the tool after the tool is processed.
Chapter – 96 LUT Nodes 2092