User Manual

Table Of Contents
Format Tab
The Format tab contains file format-specific controls that dynamically change based on the
selected Loader and the file it links to. Some formats contain a single control or no controls at
all. Others like Camera RAW formats contain RAW-specific debayering controls. A partial format
list is provided below for reference.
OpenEXR: EXR provides a compact and flexible format to support high dynamic range
images (float). The format also supports a variety of extra channels and metadata.
The Format tab for OpenEXR files provides a mechanism for mapping any non-RGBA
channels to the channels supported natively in Fusion. Using the Format tab, you can
enter the name of a channel contained in the OpenEXR file into any of the edit boxes
next to the Fusion channel name. A command line utility for dumping the names of the
channels can be found at http//www.openexr.com/
QuickTime: QuickTime files can potentially contain multiple tracks. Use the format
options to select one of the tracks.
Cinema DNG: CinemaDNG is an open format capable of high-resolution raw image
data with a wide dynamic range. It was one of the formats recorded by Blackmagic
Design cameras before switching over to the BRAW format.
Photoshop PSD Format: Fusion can load any one of the individual layers stored in the
PSD file, or the completed image with all layers. Transformation and adjustment layers
are not supported. To load all layers in a PSD file with appropriate blend modes, use
File > Import > PSD.
Common Controls
Settings Tab
The Settings tab controls are common to both Loader and Saver nodes, so their descriptions
can be found in “The Common Controls” section at the end of this chapter.
MediaIn Node [MI]
The MediaIn node
MediaIn Node Introduction
NOTE: The MediaIn node is only available in DaVinci Resolve.
The MediaIn node is the foundation of every composition you create in DaVinci Resolve’s
Fusion page. In most cases, it replaces the Loader node used in Fusion Studio for importing
clips. There are four ways to add a MediaIn node to the Node Editor.
In the Edit or Cut page, position the playhead over a clip in the Timeline, and then click
the Fusion page button. The clip from the Edit or Cut page Timeline is represented as a
MediaIn node in the Node Editor.
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