User Manual

Table Of Contents
Fast Noise Image Tab Options
The following controls are specific the the Image tab in the Fast Noise Node.
Mask Map Inputs
These external connections allow you to use masks to control the value of the Noise Detail and
Brightness controls individually for each pixel. This can allow some interesting and
creative effects.
Noise Detail Map
A soft-edged mask connected to the Noise Detail Map will give a flat noise map (zero detail)
where the mask is black, and full detail where it is white, with intermediate values smoothly
reducing in detail. It is applied before any gradient color mapping. This can be very helpful for
applying maximum noise detail in a specific area, while smoothly falling off elsewhere.
Noise Brightness Map
A mask connected to this input can be used to control the noise map completely, such as
boosting it in certain areas, combining it with other textures, or if Detail is set to 0, replacing the
Perlin Noise map altogether.
Settings Tab
The Settings Tab in the Inspector can be found on every tool in the Color category. The
Settings controls are even found on third-party Color-type plug-in tools. The controls are
consistent and work the same way for each tool, although some tools do include one or two
individual options, which are also covered here.
Chapter –89 Generator Nodes 2010