User Manual

Table Of Contents
Character Level Styling
The Character Level Styling modifier works only on Text+ nodes. Once applied, individual
characters can be selected directly in the viewer, and different text attributes can be applied to
them using the controls in the Modifiers tab.
NOTE: Character Level Styling can only be directly applied to Text+ nodes, not to Text
3D nodes. However, styled text from a Text+ node can be applied to a Text 3D node
by copying the Text+, right-clicking on the Text 3D, and choosing Paste Settings.
Inspector
Character Level Styling Modifiers tab
Text Tab
The Styled Text box in the Modifiers tab displays the same text in the Tools tab of the Text+
Inspector. However, individual characters you want to modify cannot be selected in the Styled
Text box; they must be selected in the viewer. Once text is selected in the viewer, the Text tab
includes familiar text formatting options that will apply only to the selected characters.
Clear Character Styling on Selection
All changes made to the currently selected characters will be reset.
Clear All Character Styling
All character attributes will be reset to their original values.
Transform Tab and Shading Tab
For details on these Text+ tabs, see the “Text+” section above.
Comp Name
The Comp Name sets the styled text to become the current Composition Name. This is quite
useful to automate burn-ins for daily renderings. See also the TimeCode modifier. It can be
applied by right-clicking in the Styled Text field of a Text+ node and selecting Comp Name.
Chapter –89 Generator Nodes 2003