User Manual

Table Of Contents
Lock and Scale X/Y
The size of the noise map can be adjusted using the Scale slider, changing it from gentle
variations over the whole image to a tighter overall texture effect. The Scale slider can be
separated into independent X- and Y-axis scale sliders by clicking on the Lock X/Y checkbox
immediately above, which can be useful for a brushed-metal effect.
Angle
Use the Angle control to rotate the noise pattern.
Seethe
Adjust this thumbwheel control to interpolate the noise map against a different noise map.
This will cause a crawling shift in the noise, as if it was drifting or flowing. This control must be
animated to affect the gradient over time, or you can use the Seethe Rate control below.
Seethe Rate
As with the Seethe control above, the Seethe Rate also causes the noise map to evolve and
change. The Seethe Rate defines the rate at which the noise changes each frame, causing an
animated drift in the noise automatically, without the need for spline animation.
Chapter –89 Generator Nodes 1983