User Manual

Table Of Contents
Settings Tab
The Settings tab in the Inspector can be found on every tool in the Effects category. The
Settings controls are even found on third-party Effects-type plug-in tools. The controls are
consistent and work the same way for each tool, although some tools do include one or two
individual options, which are also covered here.
Blend
The Blend control is used to blend between the tool’s original image input and the tool’s final
modified output image. When the blend value is 0.0, the outgoing image is identical to the
incoming image. This causes the tool to skip processing entirely, copying the input straight to
the output.
Process When Blend Is 0.0
The tool is processed even when the input value is zero. This is useful when this node is
scripted to trigger another task, but the blend is set to 0.0.
Red/Green/Blue/Alpha Channel Selector
These four buttons are used to limit the effect of the tool to specified color channels. This filter
is often applied after the tool has been processed.
For example, if the red button on a Blur tool is deselected, the blur is first applied to the image,
and then the red channel from the original input is copied back over the red channel of
the result.
There are some exceptions, such as tools for which deselecting these channels causes the tool
to skip processing that channel entirely. Tools that do this possess a set of like RGBA buttons
on the Controls tab in the tool. In this case, the buttons in the Settings and the Control tabs are
identical.
Apply Mask Inverted
Enabling the Apply Mask Inverted option inverts the complete mask channel for the tool. The
mask channel is the combined result of all masks connected to or generated in a node.
Multiply by Mask
Selecting this option causes the RGB values of the masked image to be multiplied by the mask
channel’s values. This causes all pixels of the image not included in the mask (i.e., set to 0) to
become black/transparent.
Use Object/Use Material (Checkboxes)
Some 3D software can render to file formats that support additional channels. Notably, the EXR
file format supports Object and Material ID channels, which can be used as a mask for the
effect. These checkboxes determine whether the channels are used, if present. The specific
Material ID or Object ID affected is chosen using the next set of controls.
Correct Edges
This checkbox appears only when the Use Object or Use Material checkboxes are selected. It
toggles the method used to deal with overlapping edges of objects in a multi-object image.
When enabled, the Coverage and Background Color channels are used to separate and
improve the effect around the edge of the object. If this option is disabled (or no Coverage or
Background Color channels are available), aliasing may occur on the edge of the mask.
For more information on coverage and background channels, see Chapter 4, “Understanding
Image Channels and Node Processing” in the Fusion Studio Reference Manual or Chapter 56 in
the DaVinci Resolve Reference Manual.
Chapter – 88 Effect Nodes 1970