User Manual

Table Of Contents
NGon Star: This creates a very soft-edged star shape with a variable number of sides.
NGon Shaded Out: This creates soft-edged circular shapes.
NGon Shaded In: This creates a polygon with a variable number of sides, which has a
very soft reversed (dark center, bright radius) circle.
NGon Angle:
This control is used to determine the angle of the NGon shapes.
NGon Sides:
This control is used to determine the number of sides used when the Element Type is set to
Ngon Star, Ngon Shaded Out, and Ngon Shaded In.
NGon Starriness:
This control is used to bend polygons into star shapes. The higher the value, the more star-like
the shape.
Lens Color Controls
These controls determine the color of the lens that affects the colors of the reflections. To
choose a lens color, pick one from a displayed image or enter RGBA values using the sliders or
input boxes.
Common Controls
Settinga Rab
The Settings tab controls are common to all Effect nodes, so their descriptions can be found in
“The Common Controls” section at the end of this chapter.
Pseudo Color [PSCL]
The Pseudo Color node
Pseudo Color Node Introduction
The Pseudo Color node provides the ability to produce variations of an image’s color based on
waveforms generated by the node’s controls. Static or animated variances of the original image
can be produced.
Inputs
There are two Inputs on the Pseudo Color node: one for an image and one for an effects mask.
Input: The orange input is used for the primary 2D image that gets its color modified.
Effect Mask: The blue input is for a mask shape created by polylines, basic primitive
shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input
restricts the pseudo color to be within the pixels of the mask. An effects mask is
applied to the tool after the tool is processed.
Chapter – 88 Effect Nodes 1955