User Manual

Table Of Contents
Inputs
There are three inputs on the Hot Spot node: one for the image, one for the effects mask, and
another for an Occlusion image.
Input: The required orange input is used for the primary 2D image that gets the hot
spot applied.
Effect Mask: The blue input is for a mask shape created by polylines, basic primitive
shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input
restricts the hot spot to be within the pixels of the mask. An effects mask is applied
to the tool after the tool is processed.
Occlusion: The green Occlusion input accepts an image to provide the occlusion
matte. The matte is used to block the hot spot, causing it to “wink.” The white pixels
in the image occlude the hot spot. Gray pixels partially suppress the hot spot.
Basic Node Setup
The Hot Spot node is not a stand-alone generator, so it must have an image input that gets the
hot spot applied.
Hot Spot node applied to an image
Inspector
Hot Spot Tab
The Hotspot tab is used to control the primary and secondary hot spots. You can adjust their
position, size, strength, angle, and apply mode.
Primary Center X and Y
This is the position of the primary hot spot within the scene. Secondary lens elements and
reflections are positioned relative to the position of the primary hot spot.
Chapter – 88 Effect Nodes 1949