User Manual

Table Of Contents
Angle
Use this dial to adjust the amount of variation in the Z rotation of the duplicated objects.
Gain
The Gain RGBA controls randomly multiply the values of the image channel linearly.
Blend
Changes made to this control randomize the blend between objects.
Common Controls
Settings Tab
The Settings tab controls are common to all Effect nodes, so their descriptions can be found in
“The Common Controls” section at the end of this chapter.
Highlight [HIL]
The Highlight node
Highlight Node Introduction
The Highlight filter creates star-shaped highlights or glints in bright regions of the image, similar
to a lens star filter effect.
Inputs
There are three Inputs on the Highlight node: one for the image, one for the effects mask, and
another for a highlight mask.
Input: The orange input is used for the primary 2D image that gets the highlight
applied.
Effect Mask: The blue input is for a mask shape created by polylines, basic primitive
shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input
restricts the highlight to be within the pixels of the mask. An effects mask is applied
to the tool after the tool is processed.
Highlight Mask: The Highlight node supports pre-masking using the white highlight
mask input. The image is filtered before the highlight is applied. The highlight is
then merged back over the original image. Unlike regular effect masks, it does not
crop off highlights from source pixels when the highlight extends past the edges of
the mask.
Highlight masks are identical to effects masks in every other respect.
Chapter – 88 Effect Nodes 1946