User Manual

Table Of Contents
Angle adjustment with centered pivot
Angle adjustment with offset pivot
Apply Mode
The Apply Mode setting determines the math used when blending or combining duplicated
objects that overlap.
Normal: The default mode uses the foreground object’s Alpha channel as a mask to
determine which pixels are transparent and which are not. When this is active, another
menu shows possible operations, including Over, In, Held Out, Atop, and XOr.
Screen: Screen blends the objects based on a multiplication of their color values. The
Alpha channel is ignored, and layer order becomes irrelevant. The resulting color is
always lighter. Screening with black leaves the color unchanged, whereas screening
with white always produces white. This effect creates a similar look to projecting
several film frames onto the same surface. When this is active, another menu shows
possible operations, including Over, In, Held Out, Atop, and XOr.
Dissolve: Dissolve mixes overlapping objects. It uses a calculated average of the
objects to perform the mixture.
Multiply: Multiplies the values of a color channel. This gives the appearance of
darkening the object as the values are scaled from 0 to 1. White has a value of 1, so
the result would be the same. Gray has a value of 0.5, so the result would be a darker
object or, in other words, an object half as bright.
Overlay: Overlay multiplies or screens the color values of the foreground object,
depending on the color values of the object behind. Patterns or colors overlay the
existing pixels while preserving the highlights and shadows of the color values of the
objects behind the foreground objects. Objects behind other objects are not replaced
but mixed with the front objects to reflect the original lightness or darkness of the
objects behind.
Soft Light: Soft Light darkens or lightens the foreground object, depending on the color
values of the objects behind them. The effect is similar to shining a diffused spotlight
on the image.
Hard Light: Hard Light multiplies or screens the color values of the foreground object,
depending on the color values of the objects behind them. The effect is similar to
shining a harsh spotlight on the image.
Color Dodge: Color Dodge uses the foreground object’s color values to brighten
the objects behind them. This is similar to the photographic practice of dodging by
reducing the exposure of an area of a print.
Chapter – 88 Effect Nodes 1942