User Manual

Table Of Contents
Duplicate [Dup]
The Duplicate node
Duplicate Node Introduction
Similar to the Duplicate 3D node, the Duplicate node can be used to quickly duplicate any
2D image, applying a successive transformation to each, and creating repeating patterns and
complex arrays of objects. The options in the Jitter tab allow for non-uniform transformations,
such as random positioning or sizes.
Inputs
The two inputs on the Duplicate node are used to connect a 2D image and an effect mask,
which can be used to limit the area where duplicated objects appear.
Input: The orange input is used for the primary 2D image that is duplicated.
Effect Mask: The blue input is for a mask shape created by polylines, basic primitive
shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input
limits the duplicated objects to appear only those pixels within the mask. An effects
mask is applied to the tool after the tool is processed.
Basic Node Setup
The Duplicate node can be used in a variety of different ways and with a variety of different
inputs. Below, to create motion graphics, a masked Background node creates a circular shape
that is duplicated in the Duplicate node.
A Duplicate node used to create a repeating circular object
Chapter – 88 Effect Nodes 1940