User Manual

Table Of Contents
Equator Angle
Equator Angle controls the left to right angle of the light generated and mapped by the Shader
node for the scene or the selected object.
Polar Height
Polar Height controls the top to bottom angle of the light generated and mapped by the Shader
node for the scene or the selected object.
Shader Tab
The Shader tab is used to adjust the falloff of the Diffuse and Specular light and the tint color of
the specular highlight.
Diffuse and Specular
When enabled, these checkboxes allow you to edit the Diffuse and/or Specular Shader curves
in the Shader spline window.
In and Out
These options are used to display and edit point values on the spline.
Specular Color
Use the Diffuse curve to manipulate the diffuse shading and the Specular curve to affect the
specular shading. Drag a box over several points to group-select them. Right-clicking displays a
menu with options for adjusting the spline curves.
Common Controls
Settings Tab
The Settings tab in the Inspector is also duplicated in other Deep Pixel nodes. These common
controls are described in detail at the end of this chapter in “The Common Controls” section.
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