User Manual

Table Of Contents
Inspector
Controls Tab
The Controls tab for the Shader node includes parameters for adjusting the overall surface
reaction to light sources. You can modify the ambient, diffuse, specular, and reflection
properties of the image connected to the orange image input.
Light Tab
The Controls tab includes parameters for basic lighting brightness and reflections.
Ambient
Ambient controls the Ambient color present in the scene or the selected object. This is a base
level of light added to all pixels, even in completely shadowed areas.
Diffuse
This option controls the Diffuse color present in the scene or for the selected object. This is the
normal color of the object, reflected equally in all directions.
Specular
This option controls the Specular color present in the scene or for the selected object. This is
the color of the glossy highlights reflected toward the eye from a light source.
Reflection
This option controls the Reflection contribution in the scene or for the selected object. High
levels make objects appear mirrored, while low levels overlay subtle reflections giving a
polished effect. It has no effect if no reflection map is connected.
Reflection Type
This menu determines the type of reflection mapping used to project the image in the
second input.
Screen: Screen causes the reflection map to appear as if it were projected on to a
screen behind the point of view.
Spherical: Spherical causes the reflection map to appear as if it were projected on to a
huge sphere around the whole scene.
Refraction: Refraction causes the reflection map to appear as if it were refracting or
distorting according to the geometry in the scene.
Chapter – 87 Deep Pixel Nodes 1931