User Manual

Table Of Contents
Blend Bias: Lets you adjust how much of the regular exposure and how much of the
underexposure are combined.
Apply Metadata Curves: If the R3D media files were preprocessed in REDCINE X Pro,
and saved with color curve metadata, you can use this setting to either use or discard
that metadata.
D.E.B. (Dragon Enhanced Blacks): A checkbox that enables the elimination of red
noise in RED cameras using the Dragon sensor.
Embedded Audio: Enables embedded audio in R3D media.
Decoder Settings
This second group of settings contains additional controls for finessing the debayering of RED
raw image data. Which controls are exposed depends on which Color Science setting is
selected above. Many of the settings in this group are color correction adjustments, some of
which resemble analogous controls in the Color page. However, the FLUT and DRX controls
manage the exposure of the debayered media being fed to the DaVinci Resolve image
processing pipeline, and so can be used to retrieve image detail from R3D source media in
cases where the default settings are clipping or crushing detail in the highlights or shadows that
would be unavailable to DaVinci Resolve as a result.
De-noise: Applies image-wide noise reduction. There are seven settings available,
from mild to maximum, that you can use to balance noise reduction against any
possible image degradation.
OLPF Compensation: (color science versions 1 and 2) OLPF compensation applies
a low pass filter to reduce color moiré. There are four options: Off (the default), Low,
Medium, and High.
Image Detail: (color science versions 1 and 2) Controls the demosaicing algorithm that’s
used for the software decoding of R3D media. You can choose a level of sensor detail
extraction: Low, Medium, and High (recommended). If you’re using a RED ROCKET card,
this setting is ignored as there is a fixed algorithm that’s used.
FLUT: (color science versions 1 and 2) A gain operation that lets you boost or attenuate
the ISO in smaller increments. 0 is unity. The range is –8 to +8.
Contrast: Raising contrast reduces shadows and raises highlights, while leaving
midtones at 50 percent unaffected. The image is compressed rather than clipped at the
limits of 100 and 0 percent. 0 is unity. The range is –1 to +1.
Saturation: (color science versions 1 and 2) Adjusts the color intensity of the image. 1 is
unity. The range is 0 (minimum) through 5.0 (very high).
DRX: (color science versions 1 and 2) A Dynamic Range control (X) that lets you recover
highlights while taking into account Color Temperature (degrees Kelvin) and Tint. 0 is
unity, and 1.0 is the maximum value.
Shadow: (color science version 1 and 2) Provides control over the toe (low range) of the
FLUT adjustment. 0 is unity. The range is –2 to +2.
Chapter – 5 Camera Raw Settings 193