User Manual

Table Of Contents
Inputs
The Depth Blur node includes three inputs: one for the main image, one for a blur image, and
another for an effect mask to limit the area where the depth blur is applied.
Input: This orange input is the only required connection. It accepts a 2D image that
includes a Z channel. The Z channel is used to determine the blur amount in different
regions of the image.
Blur Image: If the Blur Image input is connected, channels from the image are used
to control the blur. This allows general 2D per-pixel blurring effects.
Effect Mask: The optional blue effect mask input accepts a mask shape created
by polylines, basic primitive shapes, paint strokes, or bitmaps from other tools.
Connecting a mask to this input limits the depth blur to only those pixels within the
mask. An effects mask is applied to the tool after the tool is processed.
Basic Node Setup
The Depth Blur node receives the image containing the Z channel. Below, the Z depth channel
is provided in a separate image file and combined with the RGB (beauty) image using a
Channels Booleans tool. Channel Booleans sets the Z buffer channel to copy into the luminance
foreground.
Depth Blur is applied to the beauty image based on a Z depth channel
Inspector
Controls Tab
The Controls tab includes parameters for adjusting the amount of blur applied and the depth of
the blurred area. It also includes options for selecting channels other than the Z channel for
the blur map.
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