User Manual

Table Of Contents
The advantage of the Hue Curves node over other color correction nodes in Fusion is that the
splines can be manipulated to restrict the node’s effect to a very narrow portion of the image, or
expanded to include a wide-ranging portion of the image. Additionally, these curves can be
animated to follow changes in the image over time. Since the primary axis of the spline is
defined by the image’s hue, it is much easier to isolate a specific color from the image for
adjustment.
Inputs
The Hue Curves node includes two inputs: one for the main image and the other for an effect
mask to limit the color correction area.
Input: This orange input is the only required connection. It connects a 2D image for
the Hue Curves color correction.
Effect Mask: The optional blue effect mask input accepts a mask shape created
by polylines, basic primitive shapes, paint strokes, or bitmaps from other tools.
Connecting a mask to this input limits the Hue Curves operation to only those pixels
within the mask. An effect mask is applied to the tool after it is processed.
Basic Node Setup
The Hue Curves node, like many 2D image-processing nodes, receives a 2D image like a
Loader node or the MediaIn1 shown below. The output continues the node tree by connecting
to another 2D image-processing node or a Merge node.
A Hue Curves node applied to a Loader node in Fusion Studio
Inspector
Chapter – 85 Color Nodes 1887