User Manual

Table Of Contents
Gamut [GMT]
The Gamut node
Gamut Node Introduction
The Gamut node has controls to transform one color space to another and remove/add gamma
curves. This node, along with the Cineon Log node, is primarily used to linearize incoming
images and then reapply the applicable output gamma curve at the end of a node tree.
Inputs
The Gamut node includes two inputs: one for the main image and the other for an effect mask
to limit the conversion area.
Input: This orange input is the only required connection. It connects a 2D image
output that is the source of the gamut conversion.
Effect Mask: The optional blue effect mask input accepts a mask shape created
by polylines, basic primitive shapes, paint strokes, or bitmaps from other tools.
Connecting a mask to this input limits the Gamut operation to only those pixels
within the mask. An effect mask is applied to the tool after the tool is processed.
Basic Node Setup
A Gamut node is most often placed directly after the MediaIn node in DaVinci Resolve or a
Loader node in Fusion Studio. Another Gamut node is usually placed at the end of a node tree
before a MediaOut node in DaVinci Resolve or a Saver node in Fusion Studio.
A Gamut node applied to a MediaIn1 node
Chapter – 85 Color Nodes 1884