User Manual

Table Of Contents
Color Gain [CLR]
The ColorGain node
Color Gain Node Introduction
The Color Gain node contains options for adjusting the gain, gamma, saturation, and hue of the
image. Many controls provided by the Color Gain node are also found in the Color Corrector
node, but this simpler node may render more quickly. One feature that distinguishes the Color
Gain node from the Color Corrector is its balance tab controls. These can be used to adjust the
tinting of the colors in the highs, mids, and lows.
Inputs
The Color Gain node includes two inputs: one for the main image and the other for an
effect mask.
Input: This orange input is the only required connection. It connects a 2D image that
gets adjusted by the color gain.
Effect Mask: The optional blue effect mask input accepts a mask shape created
by polylines, basic primitive shapes, paint strokes, or bitmaps from other tools.
Connecting a mask to this input limits the color gain adjustment to only those pixels
within the mask. An effect mask is applied to the tool after it is processed.
Basic Node Setup
The Color Gain node, like many 2D image-processing nodes, receives a 2D image like a Loader
node or the MediaIn1 shown below. The output continues the node tree by connecting to
another 2D-image processing node or a Merge node.
A Color Gain node applied to a MediaIn1 node
Chapter – 85 Color Nodes 1870