User Manual

Table Of Contents
To subtract the red channel’s pixels of another image from the blue channel, choose
“Do Nothing” for To Red and To Green and “Red FG” for To Blue. Pipe the image
containing the red channel to subtract into the foreground input on the Channel
Booleans node. Set Operation: “Subtract.”
Common Controls
Settings Tab
The Settings tab in the Inspector appears in other Color nodes. These common controls are
described in detail at the end of this chapter in “The Common Controls” section.
Color Corrector [CC]
The Color Corrector node
Color Corrector Node Introduction
The Color Corrector node is a comprehensive color node with histogram matching, and
equalization, hue shifting, tinting, and color suppression.
Controls in the Color Corrector node are separated into four tabs: Correction, Ranges, Options,
and Settings.
Inputs
The Color Corrector node includes four inputs in the Node Editor.
Input: This orange input is the only required connection. It connects a 2D image for
color correction.
Effect Mask: The optional blue input expects a mask shape created by polylines,
basic primitive shapes, paint strokes, or bitmaps from other tools. Connecting a mask
to this input limits the color corrector adjustment to only those pixels within the mask.
An effect mask is applied to the tool after the tool is processed.
Match Reference: The green input is used to connect an image that can be a
reference for histogram matching.
Match Mask: This optional white input accepts any mask much like an effect
mask.However, this mask defines of the area to match during a Histogram Match.
It offers more flexibility in terms of shape than the built-in Match rectangle in the
Inspector.
Basic Node Setup
The Color Corrector node, like many 2D image-processing nodes, receives a 2D image like a
Loader node or the MediaIn1 shown below. The output continues the node tree by connecting
to another 2D image-processing node or a Merge node.
Chapter – 85 Color Nodes 1856