User Manual

Table Of Contents
Frame: The default option is Frame, which automatically sets the node’s domain of
definition to use the full frame of the image, effectively ignoring the current domain
of definition. If the upstream DoD is smaller than the frame, the remaining area in the
frame is treated as black/transparent.
Domain: Setting this option to Domain respects the upstream domain of definition
when applying the node’s effect. This can have adverse clipping effects in situations
where the node employs a large filter.
None: Setting this option to None does not perform any source image clipping at all.
This means that any data required to process the node’s effect that would normally be
outside the upstream DoD is treated as black/transparent.
Blend
The Blend slider determines the percentage of the affected image that is mixed with original
image. It blends in more of the original image as the value gets closer to 0.
This control is a cloned instance of the Blend slider in the Common Controls tab. Changes
made to this control are simultaneously made to the one in the common controls.
Common Controls
Settings Tab
The Settings tab in the Inspector is also duplicated in other Blur nodes. These common controls
are described in detail at the end of this chapter in “The Common Controls” section.
Soft Glow [SGlo]
The SoftGlow node
Soft Glow Node Introduction
The Soft Glow node is similar to the Glow node but performs additional processing of the image
to create a much softer, more natural glow.
This node is perfect for atmospheric haze around planets, skin tones, and simulating dreamlike
environments.
Inputs
Like the Glow node, Soft Glow also has three inputs: an orange one for the primary image input,
a blue one for an effect mask, and a third white input for a Glow mask.
Input: The orange input is used for the primary 2D image for the soft glow.
Effect Mask: The blue input is for a mask shape created by polylines, basic primitive
shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input
limits the soft glow to only those pixels within the mask. An effect mask is applied to
the tool after it is processed.
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