User Manual

Table Of Contents
Inputs
The Texture Transform node includes a single input that is used to connect the image or
material you want to transform.
Material Input: The orange Material input accepts a 2D image or 3D material whose
texture coordinates are transformed using the controls in the Inspector.
Basic Node Setup
The Texture Transform node below is used to take in a 2D image, transform it, and output a
material to be used on 3D geometry.
A Texture Transform node transforms a texture applied to 3D geometry
Inspector
NOTE: Not all Wrap modes are supported by all graphics cards.
Chapter – 83 3D Texture Nodes 1817